Architecture

WorldLine Model

Persistent identity, typed memory, operator evolution, and replay.

Prompt pack
M-04c
Source material
  • maple/docs/architecture/01-worldline.md

WorldLine Model

WorldLine is MAPLE's kernel concept for durable identity. Agents, services, operator bots, and institutions are all modeled as worldlines with continuity, state, memory, operator logic, and ledger bindings.

Core tuple

WL(t) = { ID, Sigma(t), M(t), Theta(t), Pi, Lambda }
  • ID: identity plus continuity keys
  • Sigma(t): observable and latent state
  • M(t): working, episodic, semantic, and parametric memory
  • Theta(t): temporal anchors and event cursor
  • Pi: operator and pipeline configuration
  • Lambda: ledger bindings and snapshot policy

Why it matters

Worldlines are not just IDs for a request. They give MAPLE a way to explain:

  • who acted
  • which operator version was active
  • which memory state influenced the action
  • which receipts define continuity

That is why replay and audit work at the runtime level instead of being reconstructed from disconnected application logs.

Lifecycle

  1. Input arrives
  2. Presence and coupling are established
  3. Meaning and intent are formed
  4. A commitment may be proposed
  5. Authorized consequences execute
  6. Outcome receipts extend the worldline history

Worldline invariants

  • Continuity must validate against the ledger head
  • Ordered cognition must remain intact
  • Canonical state changes need receipts
  • Operator version is part of provenance
  • Replay must converge given identical inputs and receipts

Related reading