Architecture
WorldLine Model
Persistent identity, typed memory, operator evolution, and replay.
WorldLine Model
WorldLine is MAPLE's kernel concept for durable identity. Agents, services, operator bots, and institutions are all modeled as worldlines with continuity, state, memory, operator logic, and ledger bindings.
Core tuple
WL(t) = { ID, Sigma(t), M(t), Theta(t), Pi, Lambda }
ID: identity plus continuity keysSigma(t): observable and latent stateM(t): working, episodic, semantic, and parametric memoryTheta(t): temporal anchors and event cursorPi: operator and pipeline configurationLambda: ledger bindings and snapshot policy
Why it matters
Worldlines are not just IDs for a request. They give MAPLE a way to explain:
- who acted
- which operator version was active
- which memory state influenced the action
- which receipts define continuity
That is why replay and audit work at the runtime level instead of being reconstructed from disconnected application logs.
Lifecycle
- Input arrives
- Presence and coupling are established
- Meaning and intent are formed
- A commitment may be proposed
- Authorized consequences execute
- Outcome receipts extend the worldline history
Worldline invariants
- Continuity must validate against the ledger head
- Ordered cognition must remain intact
- Canonical state changes need receipts
- Operator version is part of provenance
- Replay must converge given identical inputs and receipts